Training Interpreters Using Virtual Worlds
Research output: Chapter in Book/Report/Conference proceeding › Chapter › peer-review
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Transactions on Computational Science XVIII. Vol. 7848 Springer Berlin Heidelberg, 2013. p. 21-40.
Research output: Chapter in Book/Report/Conference proceeding › Chapter › peer-review
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TY - CHAP
T1 - Training Interpreters Using Virtual Worlds
AU - Ritsos, Panagiotis D.
AU - Gittins, Robert
AU - Braun, Sabine
AU - Slater, Catherine
AU - Roberts, Jonathan C.
PY - 2013
Y1 - 2013
N2 - With the rise in population migration there has been an increased need for professional interpreters who can bridge language barriers and operate in a variety of fields such as business, legal, social and medical. Interpreters require specialized training to cope with the idiosyncrasies of each field and their potential clients need to be aware of professional parlance. We present ‘Project IVY’. In IVY, users can make a selection from over 30 interpreter training scenarios situated in the 3D virtual world. Users then interpret the oral interaction of two avatar actors. In addition to creating different 3D scenarios, we have developed an asset management system for the oral files and permit users (mentors of the training interpreters) to easily upload and customize the 3D environment and observe which scenario is being used by a student. In this article we present the design and development of the IVY Virtual Environment and the asset management system. Finally we make discussion over our plans for further development.
AB - With the rise in population migration there has been an increased need for professional interpreters who can bridge language barriers and operate in a variety of fields such as business, legal, social and medical. Interpreters require specialized training to cope with the idiosyncrasies of each field and their potential clients need to be aware of professional parlance. We present ‘Project IVY’. In IVY, users can make a selection from over 30 interpreter training scenarios situated in the 3D virtual world. Users then interpret the oral interaction of two avatar actors. In addition to creating different 3D scenarios, we have developed an asset management system for the oral files and permit users (mentors of the training interpreters) to easily upload and customize the 3D environment and observe which scenario is being used by a student. In this article we present the design and development of the IVY Virtual Environment and the asset management system. Finally we make discussion over our plans for further development.
U2 - 10.1007/978-3-642-38803-3_2
DO - 10.1007/978-3-642-38803-3_2
M3 - Chapter
SN - 978-3-642-38802-6
VL - 7848
SP - 21
EP - 40
BT - Transactions on Computational Science XVIII
PB - Springer Berlin Heidelberg
ER -