Using a Kinect Interface to Develop an Interactive 3D Tabletop Display

Research output: Contribution to conferencePaper

While display technology has advanced significantly in recent years, interaction techniques are still tied to the mouse and keyboard paradigm. While for many tasks this may still be appropriate, allowing systems to recognise and respond to user gestures and motions has enormous potential for natural methods of interaction with virtual media. Traditional methods for pose recognition involve using cameras to track the position of the user. This can be very challenging to complete accurately in a variety of environments where objects may be occluded and the lighting conditions can change. Further, to accurately determine the depth of objects in a scene requires a much more complicated and carefully calibrated system. In this research we prototyped a 3D tabletop display and explored the Kinect game controller as a possible solution to tracking the pose and gesture of a user interacting with our display.


  • Computer Graphics, Information Visualisation, Tabletop display, Human Computer Interaction, Interaction, Display, Immersive Analytics, Virtual Reality, Immersed Reality
Original languageEnglish
Number of pages2
Publication statusPublished - 2011
EventEurographics 2011 - Llandudno, United Kingdom
Duration: 11 Apr 201115 Apr 2011


ConferenceEurographics 2011
Country/TerritoryUnited Kingdom

Research outputs (9)

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Prof. activities and awards (1)

  • Eurographics 2011

    Activity: Participating in or organising an eventParticipation in Academic conference

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