Using a Kinect Interface to Develop an Interactive 3D Tabletop Display
Research output: Contribution to conference › Paper
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2011. Paper presented at Eurographics 2011 , Llandudno, United Kingdom.
Research output: Contribution to conference › Paper
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TY - CONF
T1 - Using a Kinect Interface to Develop an Interactive 3D Tabletop Display
AU - Ap Cenydd, Llyr
AU - Hughes, Chris
AU - Walker, Rick
AU - Roberts, Jonathan C.
PY - 2011
Y1 - 2011
N2 - While display technology has advanced significantly in recent years, interaction techniques are still tied to the mouse and keyboard paradigm. While for many tasks this may still be appropriate, allowing systems to recognise and respond to user gestures and motions has enormous potential for natural methods of interaction with virtual media. Traditional methods for pose recognition involve using cameras to track the position of the user. This can be very challenging to complete accurately in a variety of environments where objects may be occluded and the lighting conditions can change. Further, to accurately determine the depth of objects in a scene requires a much more complicated and carefully calibrated system. In this research we prototyped a 3D tabletop display and explored the Kinect game controller as a possible solution to tracking the pose and gesture of a user interacting with our display.
AB - While display technology has advanced significantly in recent years, interaction techniques are still tied to the mouse and keyboard paradigm. While for many tasks this may still be appropriate, allowing systems to recognise and respond to user gestures and motions has enormous potential for natural methods of interaction with virtual media. Traditional methods for pose recognition involve using cameras to track the position of the user. This can be very challenging to complete accurately in a variety of environments where objects may be occluded and the lighting conditions can change. Further, to accurately determine the depth of objects in a scene requires a much more complicated and carefully calibrated system. In this research we prototyped a 3D tabletop display and explored the Kinect game controller as a possible solution to tracking the pose and gesture of a user interacting with our display.
KW - Computer Graphics
KW - Information Visualisation
KW - Tabletop display
KW - Human Computer Interaction
KW - Interaction
KW - Display
KW - Immersive Analytics
KW - Virtual Reality
KW - Immersed Reality
UR - https://diglib.eg.org/handle/10.2312/284
UR - http://eg2011.bangor.ac.uk
U2 - 10.2312/EG2011/posters/041-042
DO - 10.2312/EG2011/posters/041-042
M3 - Paper
T2 - Eurographics 2011
Y2 - 11 April 2011 through 15 April 2011
ER -