Using a Kinect Interface to Develop an Interactive 3D Tabletop Display

Research output: Contribution to conferencePaper

Standard Standard

Using a Kinect Interface to Develop an Interactive 3D Tabletop Display. / Ap Cenydd, Llyr; Hughes, Chris; Walker, Rick et al.
2011. Paper presented at Eurographics 2011 , Llandudno, United Kingdom.

Research output: Contribution to conferencePaper

HarvardHarvard

Ap Cenydd, L, Hughes, C, Walker, R & Roberts, JC 2011, 'Using a Kinect Interface to Develop an Interactive 3D Tabletop Display', Paper presented at Eurographics 2011 , Llandudno, United Kingdom, 11/04/11 - 15/04/11. https://doi.org/10.2312/EG2011/posters/041-042

APA

Ap Cenydd, L., Hughes, C., Walker, R., & Roberts, J. C. (2011). Using a Kinect Interface to Develop an Interactive 3D Tabletop Display. Paper presented at Eurographics 2011 , Llandudno, United Kingdom. https://doi.org/10.2312/EG2011/posters/041-042

CBE

Ap Cenydd L, Hughes C, Walker R, Roberts JC. 2011. Using a Kinect Interface to Develop an Interactive 3D Tabletop Display. Paper presented at Eurographics 2011 , Llandudno, United Kingdom. https://doi.org/10.2312/EG2011/posters/041-042

MLA

Ap Cenydd, Llyr et al. Using a Kinect Interface to Develop an Interactive 3D Tabletop Display. Eurographics 2011 , 11 Apr 2011, Llandudno, United Kingdom, Paper, 2011. 2 p. https://doi.org/10.2312/EG2011/posters/041-042

VancouverVancouver

Ap Cenydd L, Hughes C, Walker R, Roberts JC. Using a Kinect Interface to Develop an Interactive 3D Tabletop Display. 2011. Paper presented at Eurographics 2011 , Llandudno, United Kingdom. doi: http://dx.doi.org/10.2312/EG2011/posters/041-042

Author

Ap Cenydd, Llyr ; Hughes, Chris ; Walker, Rick et al. / Using a Kinect Interface to Develop an Interactive 3D Tabletop Display. Paper presented at Eurographics 2011 , Llandudno, United Kingdom.2 p.

RIS

TY - CONF

T1 - Using a Kinect Interface to Develop an Interactive 3D Tabletop Display

AU - Ap Cenydd, Llyr

AU - Hughes, Chris

AU - Walker, Rick

AU - Roberts, Jonathan C.

PY - 2011

Y1 - 2011

N2 - While display technology has advanced significantly in recent years, interaction techniques are still tied to the mouse and keyboard paradigm. While for many tasks this may still be appropriate, allowing systems to recognise and respond to user gestures and motions has enormous potential for natural methods of interaction with virtual media. Traditional methods for pose recognition involve using cameras to track the position of the user. This can be very challenging to complete accurately in a variety of environments where objects may be occluded and the lighting conditions can change. Further, to accurately determine the depth of objects in a scene requires a much more complicated and carefully calibrated system. In this research we prototyped a 3D tabletop display and explored the Kinect game controller as a possible solution to tracking the pose and gesture of a user interacting with our display.

AB - While display technology has advanced significantly in recent years, interaction techniques are still tied to the mouse and keyboard paradigm. While for many tasks this may still be appropriate, allowing systems to recognise and respond to user gestures and motions has enormous potential for natural methods of interaction with virtual media. Traditional methods for pose recognition involve using cameras to track the position of the user. This can be very challenging to complete accurately in a variety of environments where objects may be occluded and the lighting conditions can change. Further, to accurately determine the depth of objects in a scene requires a much more complicated and carefully calibrated system. In this research we prototyped a 3D tabletop display and explored the Kinect game controller as a possible solution to tracking the pose and gesture of a user interacting with our display.

KW - Computer Graphics

KW - Information Visualisation

KW - Tabletop display

KW - Human Computer Interaction

KW - Interaction

KW - Display

KW - Immersive Analytics

KW - Virtual Reality

KW - Immersed Reality

UR - https://diglib.eg.org/handle/10.2312/284

UR - http://eg2011.bangor.ac.uk

U2 - http://dx.doi.org/10.2312/EG2011/posters/041-042

DO - http://dx.doi.org/10.2312/EG2011/posters/041-042

M3 - Paper

T2 - Eurographics 2011

Y2 - 11 April 2011 through 15 April 2011

ER -