Is Native Naïve? Comparing Native Game Engines and WebXR as Immersive Analytics Development Platforms

Allbwn ymchwil: Cyfraniad at gyfnodolynErthygladolygiad gan gymheiriaid

Fersiynau electronig

Dogfennau

Dangosydd eitem ddigidol (DOI)

Native game engines have long been the 3D development platform of choice for research in mixed and augmented reality. For this reason they have also been adopted in many immersive visualization and immersive analytics systems and toolkits. However, with the rapid improvements of WebXR and related open technologies, this choice may not always be optimal for future visualization research. In this paper, we investigate common assumptions about native game engines vs. WebXR and find that while native engines still have an advantage in many areas, WebXR is rapidly catching up and is superior for many immersive analytics applications.
Iaith wreiddiolSaesneg
Tudalennau (o-i)91-98
Nifer y tudalennau8
CyfnodolynIEEE Computer Graphics and Applications
Cyfrol44
Rhif y cyfnodolyn3
Dyddiad ar-lein cynnar21 Meh 2024
Dynodwyr Gwrthrych Digidol (DOIs)
StatwsCyhoeddwyd - Meh 2024

Cyfanswm lawlrlwytho

Nid oes data ar gael
Gweld graff cysylltiadau