Is Native Naïve? Comparing Native Game Engines and WebXR as Immersive Analytics Development Platforms
Research output: Contribution to journal › Article › peer-review
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- VisView-MayJune2024_IsNativeNaive
Accepted author manuscript, 523 KB, PDF document
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DOI
Native game engines have long been the 3D development platform of choice for research in mixed and augmented reality. For this reason they have also been adopted in many immersive visualization and immersive analytics systems and toolkits. However, with the rapid improvements of WebXR and related open technologies, this choice may not always be optimal for future visualization research. In this paper, we investigate common assumptions about native game engines vs. WebXR and find that while native engines still have an advantage in many areas, WebXR is rapidly catching up and is superior for many immersive analytics applications.
Original language | English |
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Pages (from-to) | 91-98 |
Number of pages | 8 |
Journal | IEEE Computer Graphics and Applications |
Volume | 44 |
Issue number | 3 |
Early online date | 21 Jun 2024 |
DOIs | |
Publication status | Published - Jun 2024 |
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