Is Native Naïve? Comparing Native Game Engines and WebXR as Immersive Analytics Development Platforms

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Is Native Naïve? Comparing Native Game Engines and WebXR as Immersive Analytics Development Platforms. / Butcher, Peter; Batch, Andrea; Saffo, David et al.
Yn: IEEE Computer Graphics and Applications, Cyfrol 44, Rhif 3, 06.2024, t. 91-98.

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HarvardHarvard

Butcher, P, Batch, A, Saffo, D, MackIntyre, B, Elmqvist, N & Ritsos, PD 2024, 'Is Native Naïve? Comparing Native Game Engines and WebXR as Immersive Analytics Development Platforms', IEEE Computer Graphics and Applications, cyfrol. 44, rhif 3, tt. 91-98. https://doi.org/10.1109/MCG.2024.3367422

APA

Butcher, P., Batch, A., Saffo, D., MackIntyre, B., Elmqvist, N., & Ritsos, P. D. (2024). Is Native Naïve? Comparing Native Game Engines and WebXR as Immersive Analytics Development Platforms. IEEE Computer Graphics and Applications, 44(3), 91-98. https://doi.org/10.1109/MCG.2024.3367422

CBE

Butcher P, Batch A, Saffo D, MackIntyre B, Elmqvist N, Ritsos PD. 2024. Is Native Naïve? Comparing Native Game Engines and WebXR as Immersive Analytics Development Platforms. IEEE Computer Graphics and Applications. 44(3):91-98. https://doi.org/10.1109/MCG.2024.3367422

MLA

VancouverVancouver

Butcher P, Batch A, Saffo D, MackIntyre B, Elmqvist N, Ritsos PD. Is Native Naïve? Comparing Native Game Engines and WebXR as Immersive Analytics Development Platforms. IEEE Computer Graphics and Applications. 2024 Meh;44(3):91-98. Epub 2024 Meh 21. doi: 10.1109/MCG.2024.3367422

Author

Butcher, Peter ; Batch, Andrea ; Saffo, David et al. / Is Native Naïve? Comparing Native Game Engines and WebXR as Immersive Analytics Development Platforms. Yn: IEEE Computer Graphics and Applications. 2024 ; Cyfrol 44, Rhif 3. tt. 91-98.

RIS

TY - JOUR

T1 - Is Native Naïve? Comparing Native Game Engines and WebXR as Immersive Analytics Development Platforms

AU - Butcher, Peter

AU - Batch, Andrea

AU - Saffo, David

AU - MackIntyre, Blair

AU - Elmqvist, Niklas

AU - Ritsos, Panagiotis D.

PY - 2024/6

Y1 - 2024/6

N2 - Native game engines have long been the 3D development platform of choice for research in mixed and augmented reality. For this reason they have also been adopted in many immersive visualization and immersive analytics systems and toolkits. However, with the rapid improvements of WebXR and related open technologies, this choice may not always be optimal for future visualization research. In this paper, we investigate common assumptions about native game engines vs. WebXR and find that while native engines still have an advantage in many areas, WebXR is rapidly catching up and is superior for many immersive analytics applications.

AB - Native game engines have long been the 3D development platform of choice for research in mixed and augmented reality. For this reason they have also been adopted in many immersive visualization and immersive analytics systems and toolkits. However, with the rapid improvements of WebXR and related open technologies, this choice may not always be optimal for future visualization research. In this paper, we investigate common assumptions about native game engines vs. WebXR and find that while native engines still have an advantage in many areas, WebXR is rapidly catching up and is superior for many immersive analytics applications.

U2 - 10.1109/MCG.2024.3367422

DO - 10.1109/MCG.2024.3367422

M3 - Article

VL - 44

SP - 91

EP - 98

JO - IEEE Computer Graphics and Applications

JF - IEEE Computer Graphics and Applications

SN - 0272-1716

IS - 3

ER -