Is Native Naïve? Comparing Native Game Engines and WebXR as Immersive Analytics Development Platforms

Research output: Contribution to journalArticlepeer-review

Standard Standard

Is Native Naïve? Comparing Native Game Engines and WebXR as Immersive Analytics Development Platforms. / Butcher, Peter; Batch, Andrea; Saffo, David et al.
In: IEEE Computer Graphics and Applications, 12.02.2024.

Research output: Contribution to journalArticlepeer-review

HarvardHarvard

Butcher, P, Batch, A, Saffo, D, MackIntyre, B, Elmqvist, N & Ritsos, PD 2024, 'Is Native Naïve? Comparing Native Game Engines and WebXR as Immersive Analytics Development Platforms', IEEE Computer Graphics and Applications.

APA

Butcher, P., Batch, A., Saffo, D., MackIntyre, B., Elmqvist, N., & Ritsos, P. D. (in press). Is Native Naïve? Comparing Native Game Engines and WebXR as Immersive Analytics Development Platforms. IEEE Computer Graphics and Applications.

CBE

Butcher P, Batch A, Saffo D, MackIntyre B, Elmqvist N, Ritsos PD. 2024. Is Native Naïve? Comparing Native Game Engines and WebXR as Immersive Analytics Development Platforms. IEEE Computer Graphics and Applications.

MLA

VancouverVancouver

Butcher P, Batch A, Saffo D, MackIntyre B, Elmqvist N, Ritsos PD. Is Native Naïve? Comparing Native Game Engines and WebXR as Immersive Analytics Development Platforms. IEEE Computer Graphics and Applications. 2024 Feb 12.

Author

Butcher, Peter ; Batch, Andrea ; Saffo, David et al. / Is Native Naïve? Comparing Native Game Engines and WebXR as Immersive Analytics Development Platforms. In: IEEE Computer Graphics and Applications. 2024.

RIS

TY - JOUR

T1 - Is Native Naïve? Comparing Native Game Engines and WebXR as Immersive Analytics Development Platforms

AU - Butcher, Peter

AU - Batch, Andrea

AU - Saffo, David

AU - MackIntyre, Blair

AU - Elmqvist, Niklas

AU - Ritsos, Panagiotis D.

PY - 2024/2/12

Y1 - 2024/2/12

N2 - Native game engines have long been the 3D development platform of choice for research in mixed and augmented reality. For this reason they have also been adopted in many immersive visualization and immersive analytics systems and toolkits. However, with the rapid improvements of WebXR and related open technologies, this choice may not always be optimal for future visualization research. In this paper, we investigate common assumptions about native game engines vs. WebXR and find that while native engines still have an advantage in many areas, WebXR is rapidly catching up and is superior for many immersive analytics applications.

AB - Native game engines have long been the 3D development platform of choice for research in mixed and augmented reality. For this reason they have also been adopted in many immersive visualization and immersive analytics systems and toolkits. However, with the rapid improvements of WebXR and related open technologies, this choice may not always be optimal for future visualization research. In this paper, we investigate common assumptions about native game engines vs. WebXR and find that while native engines still have an advantage in many areas, WebXR is rapidly catching up and is superior for many immersive analytics applications.

M3 - Article

JO - IEEE Computer Graphics and Applications

JF - IEEE Computer Graphics and Applications

SN - 0272-1716

ER -