Immersive Analytics with WebVR and Google Cardboard

Research output: Contribution to conferencePosterpeer-review

We present our initial investigation of a low-cost, web-based virtual reality platform for immersive analytics, using a Google Cardboard, with a view of extending to other similar platforms such as Samsung’s Gear VR. Our prototype uses standards-based emerging frameworks, such as WebVR and explores some the challenges faced by developers in building effective and informative immersive 3D visualizations, particularly those that attempt to resemble recent physical visualizations built in the community.
Original languageEnglish
Publication statusPublished - 2016
EventIEEE Conference in Visualization - Baltimore, United States
Duration: 23 Oct 201628 Oct 2016
Conference number: 2016
http://ieeevis.org/year/2016/info/vis-welcome/welcome

Conference

ConferenceIEEE Conference in Visualization
Abbreviated titleIEEE VIS
Country/TerritoryUnited States
CityBaltimore
Period23/10/1628/10/16
Internet address

Research outputs (2)

View all

View graph of relations