Immersive Analytics with WebVR and Google Cardboard
Research output: Contribution to conference › Poster › peer-review
We present our initial investigation of a low-cost, web-based virtual reality platform for immersive analytics, using a Google Cardboard, with a view of extending to other similar platforms such as Samsung’s Gear VR. Our prototype uses standards-based emerging frameworks, such as WebVR and explores some the challenges faced by developers in building effective and informative immersive 3D visualizations, particularly those that attempt to resemble recent physical visualizations built in the community.
Original language | English |
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Publication status | Published - 2016 |
Event | IEEE Conference in Visualization - Baltimore, United States Duration: 23 Oct 2016 → 28 Oct 2016 Conference number: 2016 http://ieeevis.org/year/2016/info/vis-welcome/welcome |
Conference
Conference | IEEE Conference in Visualization |
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Abbreviated title | IEEE VIS |
Country/Territory | United States |
City | Baltimore |
Period | 23/10/16 → 28/10/16 |
Internet address |
Research outputs (2)
- Published
Multisensory Immersive Analytics
Research output: Chapter in Book/Report/Conference proceeding › Chapter › peer-review
- Published
Synthetic visualizations in web-based mixed reality
Research output: Contribution to conference › Paper › peer-review