Immersive Analytics with WebVR and Google Cardboard

Research output: Contribution to conferencePosterpeer-review

Standard Standard

Immersive Analytics with WebVR and Google Cardboard. / Putcher, Peter W.S.; Roberts, Jonathan C.; Ritsos, Panagiotis D.
2016. Poster session presented at IEEE Conference in Visualization, Baltimore, Maryland, United States.

Research output: Contribution to conferencePosterpeer-review

HarvardHarvard

Putcher, PWS, Roberts, JC & Ritsos, PD 2016, 'Immersive Analytics with WebVR and Google Cardboard', IEEE Conference in Visualization, Baltimore, United States, 23/10/16 - 28/10/16.

APA

Putcher, P. W. S., Roberts, J. C., & Ritsos, P. D. (2016). Immersive Analytics with WebVR and Google Cardboard. Poster session presented at IEEE Conference in Visualization, Baltimore, Maryland, United States.

CBE

Putcher PWS, Roberts JC, Ritsos PD. 2016. Immersive Analytics with WebVR and Google Cardboard. Poster session presented at IEEE Conference in Visualization, Baltimore, Maryland, United States.

MLA

Putcher, Peter W.S., Jonathan C. Roberts, and Panagiotis D. Ritsos Immersive Analytics with WebVR and Google Cardboard. IEEE Conference in Visualization, 23 Oct 2016, Baltimore, United States, Poster, 2016.

VancouverVancouver

Putcher PWS, Roberts JC, Ritsos PD. Immersive Analytics with WebVR and Google Cardboard. 2016. Poster session presented at IEEE Conference in Visualization, Baltimore, Maryland, United States.

Author

Putcher, Peter W.S. ; Roberts, Jonathan C. ; Ritsos, Panagiotis D. / Immersive Analytics with WebVR and Google Cardboard. Poster session presented at IEEE Conference in Visualization, Baltimore, Maryland, United States.

RIS

TY - CONF

T1 - Immersive Analytics with WebVR and Google Cardboard

AU - Putcher, Peter W.S.

AU - Roberts, Jonathan C.

AU - Ritsos, Panagiotis D.

N1 - Conference code: 2016

PY - 2016

Y1 - 2016

N2 - We present our initial investigation of a low-cost, web-based virtual reality platform for immersive analytics, using a Google Cardboard, with a view of extending to other similar platforms such as Samsung’s Gear VR. Our prototype uses standards-based emerging frameworks, such as WebVR and explores some the challenges faced by developers in building effective and informative immersive 3D visualizations, particularly those that attempt to resemble recent physical visualizations built in the community.

AB - We present our initial investigation of a low-cost, web-based virtual reality platform for immersive analytics, using a Google Cardboard, with a view of extending to other similar platforms such as Samsung’s Gear VR. Our prototype uses standards-based emerging frameworks, such as WebVR and explores some the challenges faced by developers in building effective and informative immersive 3D visualizations, particularly those that attempt to resemble recent physical visualizations built in the community.

UR - http://ieeevis.org/year/2016/info/vis-welcome/welcome

M3 - Poster

T2 - IEEE Conference in Visualization

Y2 - 23 October 2016 through 28 October 2016

ER -