Immersive Analytics with WebVR and Google Cardboard
Research output: Contribution to conference › Poster › peer-review
Standard Standard
2016. Poster session presented at IEEE Conference in Visualization, Baltimore, Maryland, United States.
Research output: Contribution to conference › Poster › peer-review
HarvardHarvard
APA
CBE
MLA
VancouverVancouver
Author
RIS
TY - CONF
T1 - Immersive Analytics with WebVR and Google Cardboard
AU - Putcher, Peter W.S.
AU - Roberts, Jonathan C.
AU - Ritsos, Panagiotis D.
N1 - Conference code: 2016
PY - 2016
Y1 - 2016
N2 - We present our initial investigation of a low-cost, web-based virtual reality platform for immersive analytics, using a Google Cardboard, with a view of extending to other similar platforms such as Samsung’s Gear VR. Our prototype uses standards-based emerging frameworks, such as WebVR and explores some the challenges faced by developers in building effective and informative immersive 3D visualizations, particularly those that attempt to resemble recent physical visualizations built in the community.
AB - We present our initial investigation of a low-cost, web-based virtual reality platform for immersive analytics, using a Google Cardboard, with a view of extending to other similar platforms such as Samsung’s Gear VR. Our prototype uses standards-based emerging frameworks, such as WebVR and explores some the challenges faced by developers in building effective and informative immersive 3D visualizations, particularly those that attempt to resemble recent physical visualizations built in the community.
UR - http://ieeevis.org/year/2016/info/vis-welcome/welcome
M3 - Poster
T2 - IEEE Conference in Visualization
Y2 - 23 October 2016 through 28 October 2016
ER -