Personalised Authentic assessments with Synchronous Learning Activities: a Framework for Teaching Visualisation and Graphics

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We present an activities framework for learning visualisation and computer graphics. The framework pivots around the academic developing an authentic learning scenario that is personalised for every student, followed by a suite of synchronous learning activities. The authentic assessment helps set the scene and motivate the learners, activities bring the students together to work on an aligned sub-task, while personalising the task enables each student to discuss their work without worrying about plagiarism. We demonstrate how we have applied the structure in two modules; first a third-year degree level module in computer graphics rendering and second an information visualisation masters module. In this paper we present the framework and discuss our experience with using it.


  • Visualisation, Visualisation activities, education, assessments, Computer science, information visualisation, Computer graphics, Learning activities, Visualisation education, Five Design-Sheets, Applied Computing, Authentic learning, Pedagogy, Sketching
Original languageEnglish
Title of host publicationComputer Graphics & Visual Computing (CGVC) 2022
Subtitle of host publicationCGVC2022
PublisherThe Eurographics Association
Number of pages9
ISBN (Print)978-3-03868-188-5
Publication statusPublished - 15 Sep 2022
EventComputer Graphics and Visual Computing (CGVC) 2022: CGVC2022 - Leeds Trinity University, England, United Kingdom
Duration: 15 Sep 202216 Sep 2022


ConferenceComputer Graphics and Visual Computing (CGVC) 2022
Country/TerritoryUnited Kingdom
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