Advances in procedural animation for Virtual Reality [REF2021]

  1. Published

    Visualisation Data Modelling Graphics (VDMG) at Bangor

    Roberts, J. C., Ritsos, P. D., Kuncheva, L., Vidal, F., Lim, I. S., Ap Cenydd, L., Teahan, W., Mansoor, S., Gray, C. & Perkins, D., May 2021. 2 p.

    Research output: Contribution to conferencePaperpeer-review

  2. Published

    Virtual reality’s effect on parameter optimisation for crowd-sourced procedural animation

    Henshall, G., Teahan, W. & Ap Cenydd, L., 1 Sept 2018, In: The Visual Computer. 34, 9, p. 1255-1268 13 p.

    Research output: Contribution to journalArticlepeer-review

  3. Published

    Using a Kinect Interface to Develop an Interactive 3D Tabletop Display

    Ap Cenydd, L., Hughes, C., Walker, R. & Roberts, J. C., 2011. 2 p.

    Research output: Contribution to conferencePaper

  4. Published

    Towards Real-Time Animation Optimisation in VR

    Henshall, G., Teahan, W. & Ap Cenydd, L., 14 Sept 2017, Computer Graphics and Visual Computing (CGVC). Wan, T. R. & Vidal, F. (eds.). Manchester Metropolitan University: The Eurographics Association

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

  5. Published

    Optimising Underwater Environments for Mobile VR

    Ap Cenydd, L. & Headleand, C., 12 Sept 2019, Computer Graphics & Visual Computing (CGVC). The Eurographics Association

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

  6. Published

    Crowd-Sourced Procedural Animation Optimisation: Comparing Desktop and VR Behaviour

    Henshall, G., Ap Cenydd, L. & Teahan, W., 2017, 2017 International Conference on Cyberworlds (CW). Chester, UK, p. 48-55 7 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

  7. Published

    An embodied approach to arthropod animation

    Ap-Cenydd, L., Teahan, W. J. & Computer Animation and Virtual Worlds, [. V. (Editor), 1 Jan 2013, In: Computer Animation and Virtual Worlds. 24, 1, p. 65-83

    Research output: Contribution to journalArticlepeer-review