Dr Llyr Ap Cenydd

Lecturer in Visualisation (CCC)

Contact info

Visualization, Data, Modelling and Graphics (VDMG) research group, Immersive Environments lab

My research interests include virtual reality, real-time computer graphics, procedural animation and artificial intelligence.

  1. Published

    Optimising Underwater Environments for Mobile VR

    Ap Cenydd, L. & Headleand, C., 12 Sept 2019, Computer Graphics & Visual Computing (CGVC). The Eurographics Association

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

  2. Published

    Using a Kinect Interface to Develop an Interactive 3D Tabletop Display

    Ap Cenydd, L., Hughes, C., Walker, R. & Roberts, J. C., 2011. 2 p.

    Research output: Contribution to conferencePaper

  3. Published

    An embodied approach to arthropod animation

    Ap-Cenydd, L., Teahan, W. J. & Computer Animation and Virtual Worlds, N. V. (ed.), 1 Jan 2013, In: Computer Animation and Virtual Worlds. 24, 1, p. 65-83

    Research output: Contribution to journalArticlepeer-review

  4. Published

    Visualizing the Surface of a Living Human Brain

    Ap-Cenydd, L., John, N. W., Bloj, M., Walter, A. & Phillips, N. I., 1 Mar 2012, In: IEEE Computer Graphics and Applications. 32, 2, p. 55-65

    Research output: Contribution to journalArticlepeer-review

  5. Published

    A Tablet-Based Virtual Environment for Neurosurgery Training

    Ap-Cenydd, L., John, N. W., Phillips, N. I., ap Cenydd, L., Coope, D., Carleton-Bland, N., Kamaly-Asl, I. & Gray, W. P., 16 Oct 2015, In: Presence: Teleoperators and Virtual Environments. 24, 2, p. 155-162

    Research output: Contribution to journalArticlepeer-review

  6. Published

    The influence of virtual reality on the perception of artificial intelligence characters in games

    Headleand, C., Ap-Cenydd, L., Henshall, G. I., Headleand, C. J., Henshall, G., Ap Cenydd, L. & Teahan, W. J., 12 Nov 2015, Research and Development in Intelligent Systems XXXII. Springer, p. 345-357

    Research output: Chapter in Book/Report/Conference proceedingChapter

  7. Published

    Anthropomorphisation of software agents as a persuasive tool

    Headleand, C., Priday, L. J., Ap-Cenydd, L., Headleand, C. J., Ap Cenydd, L., Priday, L. R., Roberts, J. C. & Teahan, W. J., 13 Jul 2015.

    Research output: Contribution to conferencePaper

  8. Published

    Towards Real-Time Behavioral Evolution in Video Games

    Headleand, C., Henshall, G. I., Ap-Cenydd, L., Headleand, C. J., Henshall, G., Ap Cenydd, L. & Teahan, W. J., 26 Jun 2015, Artificial Life and Intelligent Agents. 2015 ed. Springer, p. 3-16

    Research output: Chapter in Book/Report/Conference proceedingChapter

  9. Published

    Does the Perceived Identity of Non-player Characters Change How We Interact with Them?

    Headleand, C. J., Jackson, J., Priday, L., Teahan, W. & Cenydd, L. A., 1 Oct 2015, 2015 International Conference on Cyberworlds (CW). p. 145-152 8 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

  10. Published

    Towards ethical robots: Revisiting Braitenberg's vehicles

    Headleand, C. J., Cenydd, L. A. & Teahan, W., 1 Sept 2016, 2016 SAI Computing Conference (SAI). p. 469-477 9 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

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