Dr Llyr Ap Cenydd
Lecturer in Visualisation (CCC)
Affiliations
Contact info
Visualization, Data, Modelling and Graphics (VDMG) research group, Immersive Environments lab
- email: llyr.ap.cenydd@bangor.ac.uk
- office: Room 329, Dean Street
- tel: +44 (0) 1248 388789
- twitter: @sfaok
My research interests include virtual reality, real-time computer graphics, procedural animation and artificial intelligence.
- Published
Optimising Underwater Environments for Mobile VR
Ap Cenydd, L. & Headleand, C., 12 Sept 2019, Computer Graphics & Visual Computing (CGVC). The Eurographics AssociationResearch output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review
- Published
Using a Kinect Interface to Develop an Interactive 3D Tabletop Display
Ap Cenydd, L., Hughes, C., Walker, R. & Roberts, J. C., 2011. 2 p.Research output: Contribution to conference › Paper
- Published
An embodied approach to arthropod animation
Ap-Cenydd, L., Teahan, W. J. & Computer Animation and Virtual Worlds, N. V. (ed.), 1 Jan 2013, In: Computer Animation and Virtual Worlds. 24, 1, p. 65-83Research output: Contribution to journal › Article › peer-review
- Published
Visualizing the Surface of a Living Human Brain
Ap-Cenydd, L., John, N. W., Bloj, M., Walter, A. & Phillips, N. I., 1 Mar 2012, In: IEEE Computer Graphics and Applications. 32, 2, p. 55-65Research output: Contribution to journal › Article › peer-review
- Published
A Tablet-Based Virtual Environment for Neurosurgery Training
Ap-Cenydd, L., John, N. W., Phillips, N. I., ap Cenydd, L., Coope, D., Carleton-Bland, N., Kamaly-Asl, I. & Gray, W. P., 16 Oct 2015, In: Presence: Teleoperators and Virtual Environments. 24, 2, p. 155-162Research output: Contribution to journal › Article › peer-review
- Published
The influence of virtual reality on the perception of artificial intelligence characters in games
Headleand, C., Ap-Cenydd, L., Henshall, G. I., Headleand, C. J., Henshall, G., Ap Cenydd, L. & Teahan, W. J., 12 Nov 2015, Research and Development in Intelligent Systems XXXII. Springer, p. 345-357Research output: Chapter in Book/Report/Conference proceeding › Chapter
- Published
Anthropomorphisation of software agents as a persuasive tool
Headleand, C., Priday, L. J., Ap-Cenydd, L., Headleand, C. J., Ap Cenydd, L., Priday, L. R., Roberts, J. C. & Teahan, W. J., 13 Jul 2015.Research output: Contribution to conference › Paper
- Published
Towards Real-Time Behavioral Evolution in Video Games
Headleand, C., Henshall, G. I., Ap-Cenydd, L., Headleand, C. J., Henshall, G., Ap Cenydd, L. & Teahan, W. J., 26 Jun 2015, Artificial Life and Intelligent Agents. 2015 ed. Springer, p. 3-16Research output: Chapter in Book/Report/Conference proceeding › Chapter
- Published
Does the Perceived Identity of Non-player Characters Change How We Interact with Them?
Headleand, C. J., Jackson, J., Priday, L., Teahan, W. & Cenydd, L. A., 1 Oct 2015, 2015 International Conference on Cyberworlds (CW). p. 145-152 8 p.Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review
- Published
Towards ethical robots: Revisiting Braitenberg's vehicles
Headleand, C. J., Cenydd, L. A. & Teahan, W., 1 Sept 2016, 2016 SAI Computing Conference (SAI). p. 469-477 9 p.Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review